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ADAM RYLAND INTERVIEW ONLINE |
Creator of one of the most downloaded wrestling games
ever, and possibly one of the most popular and cult starting freeware series,
"Extreme Warfare", Adam Ryland has behind him an army of followers and fans,
after the production of this Extreme Warfare simulator series.
As Championship Manager is to UK Soccer, his newest edition,
Total Extreme Warfare is to Wrestling. With the option to take control and
run almost any federation in the WHOLE of the world, the game is quite frankly
a mass of data, options and quirks that will keep you occupied for hours.
For more information, check out the interview itself!
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ADAM
RYLAND
-- Before we have Adam on the show, TII debuts the new
segment requested by the fans and provided by the hosts, "Stump The Host".
It is a trivia segment with a crossover between every trivia show out there,
with a main influence (in my mind at least) of The Weakest Link.
-- Adam thought of the idea to do simulators through
card versions of the game. He then took it on as a college project, other
projects and it led through until 2 Wednesdays ago when the newest game in
the series was released.
-- Speaking of that new game, Total Extreme Warfare,
Adam pleasingly announces that sales have been very good - much better than
he expected/hoped infact.
-- Some quick information about the game:
# It costs $34.95.
# Can be purchased online at the website.
# Reccomended 512MB RAM to run every game area. Run less
areas on a lesser machine.
# Can be purchased internationally.
-- The first version of any game he made was about 5
lines of code, in black and white and took just a weekend to write. He then
stepped into other programming languages while he was in college, and as
he learnt new things he added them - creating a huge mess.
-- That was for Extreme Warfare 3000, 6000 and 9000 and
took about 2 years. He was using the Pascal coding language, and eventually
hit the maximum number of lines of code allowed and moved into Visual
Basic
-- Adam then gives his views on some of the other sims
that are out there, from one that he says is around 20 years old, to newer
ones like TNM and Promotion Wars.
-- .400SoftwareStudios contacted Adam after a mention
about his works on their message boards. Adam accepted, and because of the
deal that was worked out he has now of course since been able to release
TEW. He started coding at the start of September, and finished mid
March.
-- The scheduled release date was always the 31st of
March. Adam and co had announced that it would be released in the first quarter
of 2004, and they didn't disappoint.
-- Adam's main goal was to make the booking of the game
itself much easier on this game, as some of the main criticisms from EWR
(the game before this new release) were that you had to un-do everything
on the booking screen if you made a mistake.
-- Rob Gothic then asks "why is it a pay game, when in
the past they have all been freeware". The response is simply that the game
was coded afresh, and therefore it was being worked on 7 days a week in a
full time capacity. Due to those factors, it made it only a viable project
if it was a pay game - much like every other game that .400SoftwareStudios
make.
-- The topic of 'cracking' the game has come up. While
he's not happy about people talking about cracking it, he's knows it inevitable
since its now a pay game - but is happy to report he hasn't seen anybody
who's actually been able to do it thus far.
-- The feedback has been, on the whole, majorly positive.
He wants to stress though that it's a game you play month after month after
month, not "for half an hour on your lunch".
-- The most asked question since the game has been released?
"Can I have a free copy"! Adam tells a story about how many people have actually
given him the 'no money' sob story.
-- The made up names are generated randomly. Thousands
of first names and surnames are put into the game and randomly thrown together.
There are some names Adam specifically inputted though, such as the "Lobster
Warrior" and the "Calamari Kid". Those such names were just thought up on
a whim over the past year and written down whenever they popped into his
head, to be added to the final version.
-- In-between the release of the game and the recording
of this interview (just over 1 week), there had already been 4 updates with
the game. More angles, small bug fixes etc have all been added - AND, if
you check out the official forum of the game, there are some very UNOFFICIAL
'real world' updates, that change the fake names in the game to a real life
scene with all of your current favorite superstars.
-- If he could change one thing about the game, it would
be the naturalism of the play-by-play reports. Originally he wanted it to
have more character to it like in previous versions, but due to the huge
amount of possibilities and variations of match, it became completely impossible
to make that happen, and thus it is now just done on a move-by-move
basis.
-- The idea of making TEW more like Smackdown has been
brought up many a time by fans, but Adam says that he doesn't think the people
that request actually seeing your matches take place realise quite how difficult
that is to do - especially since Adam coded TEW all on his own. A discussion
then starts about the best wrestling game of all time - from the Smackdown
series right through to Def Jam Vendetta.
-- He wishes that somebody else would come out with a
similar standard of sim so that he can play it, as since he's had to test
TEW and all past games in so many different ways, and knows what does what
for everything/has been working on it 7 days a week for the past year, playing
TEW just seems like work.
-- A good point about now working with created wrestlers
on TEW, for Adam at least is that the pressure of the stats is off him. Not
many people used to complain about the WWE wrestlers, since we'd all seen
them, but with Adam located in the UK and the Wrestling Channel only starting
up over here recently, seeing a lot of the American/Japanese etc. stars in
action is practically impossible, and as such, everybody has a different
opinion of their stats.
-- The most famous wrestling personality to have played
the game would be Trish Stratus. Adam also says he has unconfirmed reports
that Rey Mysterio plays it, as well as many other Indy wrestlers, some who
wanted to be added to the game. If you want to let Adam know you've played
the game, and are a wrestling personality, you can do so by the contact page
on the TEW website.
-- There could be a TEW 2005, but he's made a promise
that he wont release a new game until at least this time next year (April
2005), so that people get a full year of play out of TEW 04.
-- Adam wraps up the interview by letting people know
that patches and other vital updates are released regularly, and to check
out the official TEW forums for those.
-- For any other information, or to check out the free
24 hour trial of (and links to purchase) Total Extreme Warfare, head across
to the official site www.totalextremewarfare.com.
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